Image Gallery
First Voltz Base | Under Construction
Temporary New City
1st Tower of Arcadia Fortress
Ocean View of Arcadia Fortress
Arcadia Fortress Spawn
Arcadia Fortress Following Attack
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Road View of First Voltz Base
Era 2June 1, 2014 to June 25, 2014
24 Days 1st Tower of Arcadia Fortress | Back Angle
Power Source of Force Field
Forcefield Shielding the Fortress
Arcadia Fortress Following Attack
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Destruction of First Voltz Base
Center Tower of Arcadia Fortress
2nd Tower of Arcadia Fortress
ICBM Flying over Earth
Finished Arcadia Fortress
Aerial View of Bomb Blasts
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skandian_history_era5_small.docx | |
File Size: | 10228 kb |
File Type: | docx |
Voltz Eras
You can't crush everything, you can't crush our spirit, and you can't crush our faction. All you can do is use your little spies hiding with us to try and blow up material objects over and over again, but in reality, it can all be rebuilt. You've probably managed to get spies in my faction, I realize that, there's proof of that, and in reality that is honorable seeing as I haven't recruited a single guy in months.
Yet here's the deal, what you people can never understand, you can never win. No matter how many times we are destroyed, no many how many things you toss at us, and how many betrayals and traitors we run into, the true Arcadian spirit will always be in each and every true Arcadian. Because in reality, every single guy who isn't true to us, may be with us, but they are not us. Arcadia is a faction, but we are a faction of friends, a group of people who met each other, worked with each other, prospered with each other, and in the end, will go down together.
What we have is something you cannot take, you cannot take the friendship between us, you cannot take away our spirit to fight. Throw everything you have, pull every stunt you can think of, yet in the end, all you'll destroy is something physical, because what truly makes up Arcadia, is in each and every one of us, a link that can't be destroyed.
We don't need to fight back, we don't need to declare war at a bunch of people who think they are king, to think they can win by griefing and destroying everything. Why waste our times on a bunch of little griefers? Toss everything you have, Arcadia has no need to declare war. We won our war, and we will always have won that war, because in our hearts we won, and that's something you cant change. We have won. We are Arcadia.
-Speech Given by Tony Mai (VoidWalkers War)
The Voltz Eras, although taking place in the same time-span as a single tekkit era, were far more eventful. Part of this, is the server reset three times during that time-span to account for errors in the server, and because its simply a more war-like modpack. Things in voltz occur, far faster than they would in tekkit. In Tekkit, you sit down and just slowly build a civilization up, in Voltz, you rush towards getting a defense up or you die. For the most part, throughout all of the 1st Era on DNT Voltz, Arcadia was learning how the modpack worked.
During the second era of DNT Voltz, the VoidWalker wars occurred. Essentially, it was a Voltz War with an unknown target destroying all of the server alliances, fairly uncontested at that. Arcadia took tons of precautions in order to prevent their base from being annihilated, but ultimately, the only reason they ever found out who was attacking them and how the war ended, was the attackers got bored and left. Its the only war Arcadia never won, but were shown mercy - one which they returned the favor to many clans that they went to war with in the future rather an absolutely annihilating them.
The 3rd era was the birth of the FPA or Free People's Alliance on Voltz. Arcadia had learned the secrets to VoidWalkers near the end of the war, which was likely part of the reason they left the server, and used them during the 3rd era to ensure their civilization was untouchable. Although the server began to kick off during the 3rd era, the server was shut down later as the Server Owner was tired of the countless problems the server was having both in itself, and the lag on the host it was causing to Tekkit. The Voltz Eras however taught Arcadia how to work together as a faction and prepared them for their return to Tekkit.
During the second era of DNT Voltz, the VoidWalker wars occurred. Essentially, it was a Voltz War with an unknown target destroying all of the server alliances, fairly uncontested at that. Arcadia took tons of precautions in order to prevent their base from being annihilated, but ultimately, the only reason they ever found out who was attacking them and how the war ended, was the attackers got bored and left. Its the only war Arcadia never won, but were shown mercy - one which they returned the favor to many clans that they went to war with in the future rather an absolutely annihilating them.
The 3rd era was the birth of the FPA or Free People's Alliance on Voltz. Arcadia had learned the secrets to VoidWalkers near the end of the war, which was likely part of the reason they left the server, and used them during the 3rd era to ensure their civilization was untouchable. Although the server began to kick off during the 3rd era, the server was shut down later as the Server Owner was tired of the countless problems the server was having both in itself, and the lag on the host it was causing to Tekkit. The Voltz Eras however taught Arcadia how to work together as a faction and prepared them for their return to Tekkit.
For more on Voltz History, please make sure to read the Era 5 History download posted above or to visit the History page to see the documents on the website!